pub struct AppearanceArgs<'a> {
pub materials: Option<WIPOffset<Vector<'a, ForwardsUOffset<Material<'a>>>>>,
pub textures: Option<WIPOffset<Vector<'a, ForwardsUOffset<Texture<'a>>>>>,
pub vertices_texture: Option<WIPOffset<Vector<'a, Vec2>>>,
pub default_theme_texture: Option<WIPOffset<&'a str>>,
pub default_theme_material: Option<WIPOffset<&'a str>>,
}Fields§
§materials: Option<WIPOffset<Vector<'a, ForwardsUOffset<Material<'a>>>>>§textures: Option<WIPOffset<Vector<'a, ForwardsUOffset<Texture<'a>>>>>§vertices_texture: Option<WIPOffset<Vector<'a, Vec2>>>§default_theme_texture: Option<WIPOffset<&'a str>>§default_theme_material: Option<WIPOffset<&'a str>>Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for AppearanceArgs<'a>
impl<'a> RefUnwindSafe for AppearanceArgs<'a>
impl<'a> Send for AppearanceArgs<'a>
impl<'a> Sync for AppearanceArgs<'a>
impl<'a> Unpin for AppearanceArgs<'a>
impl<'a> UnsafeUnpin for AppearanceArgs<'a>
impl<'a> UnwindSafe for AppearanceArgs<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more