pub struct CityObjectBuilder<'a: 'b, 'b, A: Allocator + 'a> { /* private fields */ }Implementations§
Source§impl<'a: 'b, 'b, A: Allocator + 'a> CityObjectBuilder<'a, 'b, A>
impl<'a: 'b, 'b, A: Allocator + 'a> CityObjectBuilder<'a, 'b, A>
pub fn add_type_(&mut self, type_: CityObjectType)
pub fn add_extension_type(&mut self, extension_type: WIPOffset<&'b str>)
pub fn add_id(&mut self, id: WIPOffset<&'b str>)
pub fn add_geographical_extent( &mut self, geographical_extent: &GeographicalExtent, )
pub fn add_geometry( &mut self, geometry: WIPOffset<Vector<'b, ForwardsUOffset<Geometry<'b>>>>, )
pub fn add_geometry_instances( &mut self, geometry_instances: WIPOffset<Vector<'b, ForwardsUOffset<GeometryInstance<'b>>>>, )
pub fn add_attributes(&mut self, attributes: WIPOffset<Vector<'b, u8>>)
pub fn add_columns( &mut self, columns: WIPOffset<Vector<'b, ForwardsUOffset<Column<'b>>>>, )
pub fn add_children( &mut self, children: WIPOffset<Vector<'b, ForwardsUOffset<&'b str>>>, )
pub fn add_children_roles( &mut self, children_roles: WIPOffset<Vector<'b, ForwardsUOffset<&'b str>>>, )
pub fn add_parents( &mut self, parents: WIPOffset<Vector<'b, ForwardsUOffset<&'b str>>>, )
pub fn new( _fbb: &'b mut FlatBufferBuilder<'a, A>, ) -> CityObjectBuilder<'a, 'b, A>
pub fn finish(self) -> WIPOffset<CityObject<'a>>
Auto Trait Implementations§
impl<'a, 'b, A> Freeze for CityObjectBuilder<'a, 'b, A>
impl<'a, 'b, A> RefUnwindSafe for CityObjectBuilder<'a, 'b, A>where
A: RefUnwindSafe,
impl<'a, 'b, A> Send for CityObjectBuilder<'a, 'b, A>where
A: Send,
impl<'a, 'b, A> Sync for CityObjectBuilder<'a, 'b, A>where
A: Sync,
impl<'a, 'b, A> Unpin for CityObjectBuilder<'a, 'b, A>
impl<'a, 'b, A> UnsafeUnpin for CityObjectBuilder<'a, 'b, A>
impl<'a, 'b, A> !UnwindSafe for CityObjectBuilder<'a, 'b, A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more